Sylvain Joly

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This will allow you to hide or show objects.

  • Nothing: won’t do anything
  • Activate / Deactivate: either activates (show) or deactivates (hide) the visuals of this IO.
  • Alter All Visuals: if not checked, lets you manually select which visual in the Visuals of the IO will be affected.

Note : what the action does is to activate/deactivate the Renderer for the specified objects (every object with a Unity Renderer component will be affected ), but the object itself stays active (important to take into account if objects also have colliders).