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If you want your interaction to be triggered more than once, you can use this condition to reload the interaction.
- MANUAL ONLY: the reload has to be called through your own C# script;
- INFINITE: this interaction can be reloaded an infinite amount of times during its ACTIVE phase;
- FINITE: this interaction can be reloaded a limited amount of times during its ACTIVE phase;
Example: if you have a button that opens a door, you want that interaction to happen every time the user presses the button. Let’s say you create an interaction called ButtonOpensDoor and check Reload with mode INFINITE (you can also add a delay between each reload).
- Reload dependencies: choose this if you want the dependencies to be verified when the interaction is reloaded (by default if an interaction is reloaded, only the conditions are checked).