Sylvain Joly

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This Condition can be used every time objects (or more precisely, its colliders) need to collide with each other or with the user himself.

Valid if the specified list of objects are in proximity (it means that the Proximity collider of each object is in collision with each other).

You can specify any object in the scene. If you want to detect when the concerned IO is in proximity with your user, choose Head(IO) (inside the camera) as a colliding object.

  • OnEnter / OnExit lets you define whether you want the condition to validate when Proximity zones of specified IOs are entering or exiting collision.
  • If Require All is checked, all the specified objects in this list have to be in proximity with each other. If not checked, as soon as two of them are in proximity, this condition will be validated.