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SpatialStories uses its own camera that automatically handles the XR features from Unity and the toolkit’s functionalities. To benefit from the SpatialStories Camera, all you have to do is convert the standard Main Camera into an Interactive Camera:
For most platforms (Oculus Rift, HTC Vive, ARKit, ARCore), right-click on the Camera in the Hierarchy Tab and select SpatialStories -> Convert into Interactive Camera.
For 3DoF mobile development (ex: Oculus Go) you will find a prefab inside the Resources folder. This camera rig simulates a 3DoF controller and has been fully tested with the Gear VR and the Oculus Go.
If you want to have different visuals for the controllers/hands we provide some alternatives under Resources > CustomHands folder.
We’ve also included the Oculus Hands Compatibility which are great to work on the rift platforms.