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(Note: This Condition is not available in SpatialStories for AR)
Just as the camera casts an invisible ray, hands also know when they are pointing at objects. The Hand Hover Condition detects if the ray from each controller collides with an IO (or collides with its Hand Hover collider, to be more specific).
For this option, three fields need to be specified:
- The hand(s) you want to take into account: LEFT, RIGHT or BOTH (meaning that any hand is taken into account);
- The IO the controller needs to point at;
- The action (IN for pointing the object, OUT for un-pointing the object).
Here’s a quick video tutorial: