Gaze

Sylvain Joly

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Gaze

 

This Condition lets you define what happens when your user looks at any element (object, character, or else), or away from it.

SpatialStories for VR

 

Type:

  • IN: Valid if the camera is gazing in (camera forward direction)
  • OUT:  Valid if the camera is no longer gazing an object.

 

Target:

  • By default, the target is the selected IO itself; alternatively, you can put any other IO inside this field.

 

Here’s a quick video tutorial of the Gaze Condition (SpatialStories for VR):

 

 

 

SpatialStories for AR

 

Type:

  • IN: Valid if the camera is gazing in (camera forward direction);
  • OUT:  Valid if the camera is no longer gazing an object.
      

Target:

  • OBJECT: The Condition is valid when the user is looking at the specified IO.
  • PLANE: The condition is valid when the user is looking at any flat surface detected by the device.
  • ANY_OBJECT:  The condition is valid if the user is looking at any IO in the scene.