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Gaze
This Condition lets you define what happens when your user looks at any element (object, character, or else), or away from it.
Type:
- IN: Valid if the camera is gazing in (camera forward direction)
- OUT: Valid if the camera is no longer gazing an object.
Target:
- By default, the target is the selected IO itself; alternatively, you can put any other IO inside this field.
Type:
- IN: Valid if the camera is gazing in (camera forward direction);
- OUT: Valid if the camera is no longer gazing an object.
Target:
- OBJECT: The Condition is valid when the user is looking at the specified IO.
- PLANE: The condition is valid when the user is looking at any flat surface detected by the device.
- ANY_OBJECT: The condition is valid if the user is looking at any IO in the scene.
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