Colliders

Sylvain Joly

Colliders Physics As mentioned in the previous section, a newly created IO won’t have any physics collider. So if you want your interactive object to behave realistically to gravity, you will have to add manually a collider with the shape you want (make sure ‘Is Trigger’ is not checked). If before converting your object you already added a collider, it …

Manipulation Modes [VR]

Sylvain Joly

Manipulation Modes (Note: This feature is not available in SpatialStories for AR)   Each Interactive Object (IO) has four Manipulation Modes which you will find at the root of its structure: Grab: Object can be grabbed by the user. You can define here: Grab Distance: max distance at which the user hand has to be to actually grab the object, …

Structure of an IO

Sylvain Joly

Structure of an IO WARNING: Never modify the basic hierarchy structure of an IO. Only the interactions list and the visuals can be modified at will.

Create your first IO

Sylvain Joly

Create your first IO   SpatialStories uses what we call ‘Interactive Objects’ shortened hereafter IO (s). IOs are any object you want to add life and interactions to. For instance, you can create a simple cube from within Unity and convert it into an IO or you can import your model in Unity from your favorite 3D software and convert …