Maria Beltran

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This action allows you to move an IO to a specific position of your scene. The IO concerned is the root of the interaction.

  • Target transform: any Game Object of your scene (can be empty)
  • Animation Time: number of seconds the movement will take
  • Number of flips: if you want the object to do flips during the animation
  • Parabolic height: the animation movement is a parabole, you can here specify the height (meters) of this parabole.