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This action allows you to move an IO to a specific position of your scene. The IO concerned is the root of the interaction.
- Target transform: any Game Object of your scene (can be empty)
- Animation Time: number of seconds the movement will take
- Number of flips: if you want the object to do flips during the animation
- Parabolic height: the animation movement is a parabole, you can here specify the height (meters) of this parabole.