Audio

Sylvain Joly

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Audio

 

Activate/Deactivate: play or stop audio with an interaction.

  • Audio Source: the audio source used to play the audio (it looks for audio sources inside the IO, by default there is only one)
  • Loop: playing options
    • None: looping is disabled.
    • Single: first clip will loop
    • Playlist: the list of clips will loop
    • Playlist once: the list will be played once (here the ‘Loop on Last’ option appears if you want the last clip to stay in loop).
  • Sequence: Only available when there are multiple audios in the playlist. Specify the sequence in which the audios are played.
    • In Order: the playlist is played in the order specified in the UI.
    • Random: the playlist is played randomly.

Deactivate: Stop all audio coming from audio source.

  • Audio Source: the audio source that need to be stopped.
  • Fade Out: enable fade out when deactivating an audioSource. The fade duration can be specified.

The fade curve can also be personalized.

Audio Parameters:

  • Randomize pitch: if enabled, the pitch is randomly chosen between minPitch and maxPitch each time the audio is played.
  • Fade In/Fade out: The fade duration can be specified. The fade curve can also be personalized.
  • Ducking: Use this to change the volume of a clip depending on whether you are looking at it or not (uses the Gaze condition).
  • Immediate play: if enabled, the audio will stop and start again when triggered (useful for reload).
  • Cumulate audios (only available if immediate play is disabled): if enabled, multiple audios can be played at the same time from the current interaction.
    • Max concurrent audios: the maximum audio clips that can be played at the same time for the current interaction.