Introduction [AR]

Sylvain Joly

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Introduction

(Note: This section only concerns SpatialStories for AR)

 

Placing objects in AR is very different from how you would do in VR, as you cannot control the environment of your end user. In Unity, your objects can be placed in the scene as you would place them in reality in relation to the camera but when you start your app on a mobile device, you need to have a system smart enough to know how to place those objects depending on what the device is detecting.

Luckily for you we’ve prepared an automated system allowing you to place your characters, objects, and more the way you need. The ‘Object Mover Behaviour’ allows you to place objects that are visible and setup in your scene and the ‘Object Instantiator’ allows you to instantiate prefabs at runtime. Both use what we call a Cursor System. You will be able to define a cursor (visual representation) for each object that you place.