Colliders

Sylvain Joly

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Colliders

 

Activate / Deactivate the colliders associated with this IO.
WARNING: this will be applied to all colliders inside the hierarchy of the IO, including interaction colliders (Gaze, proximity…) but also any other collider the user has added by hand.
Sometimes you have to combine this action with the one that handles Gravity, depending on what the result needs to be.